///////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Tarek Sherif
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
///////////////////////////////////////////////////////////////////////////////////
import { GL } from "./constants.js";
/**
Offscreen drawing attachment.
@class Renderbuffer
@prop {WebGLRenderingContext} gl The WebGL context.
@prop {WebGLRenderbuffer} renderbuffer Handle to the renderbuffer.
@prop {number} width Renderbuffer width.
@prop {number} height Renderbuffer height.
@prop {GLenum} internalFormat Internal arrangement of the renderbuffer data.
@prop {number} samples Number of MSAA samples.
*/
export class Renderbuffer {
constructor(gl, width, height, internalFormat, samples = 0) {
this.gl = gl;
this.renderbuffer = null;
this.width = width;
this.height = height;
this.internalFormat = internalFormat;
this.samples = samples;
this.restore();
}
/**
Restore renderbuffer after context loss.
@method
@return {Renderbuffer} The Renderbuffer object.
*/
restore() {
this.renderbuffer = this.gl.createRenderbuffer();
this.resize(this.width, this.height);
return this;
}
/**
Resize the renderbuffer.
@method
@param {number} width New width of the renderbuffer.
@param {number} height New height of the renderbuffer.
@return {Renderbuffer} The Renderbuffer object.
*/
resize(width, height) {
this.width = width;
this.height = height;
this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.renderbuffer);
this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, this.samples, this.internalFormat, this.width, this.height);
this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
return this;
}
/**
Delete this renderbuffer.
@method
@return {Renderbuffer} The Renderbuffer object.
*/
delete() {
this.gl.deleteRenderbuffer(this.renderbuffer);
this.renderbuffer = null;
return this;
}
}