new DrawCall()
A DrawCall represents the program and values of associated
attributes, uniforms and textures for a single draw call.
Properties:
Name | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | The WebGL context. |
currentProgram |
Program | The program to use for this draw call. |
currentVertexArray |
VertexArray | Vertex array to use for this draw call. |
currentTransformFeedback |
TransformFeedback | Transform feedback to use for this draw call. |
uniformBuffers |
Array | Ordered list of active uniform buffers. |
uniformBlockNames |
Array | Ordered list of uniform block names. |
uniformBlockCount |
Number | Number of active uniform blocks for this draw call. |
uniformIndices |
Object | Map of uniform names to indices in the uniform arrays. |
uniformNames |
Array | Ordered list of uniform names. |
uniformValue |
Array | Ordered list of uniform values. |
uniformCount |
number | The number of active uniforms for this draw call. |
textures |
Array | Array of active textures. |
textureCount |
number | The number of active textures for this draw call. |
appState |
Object | Tracked GL state. |
numElements |
GLsizei | The number of element to draw. |
numInstances |
GLsizei | The number of instances to draw. |
- Source:
Methods
draw() → {DrawCall}
Draw based on current state.
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall
drawRanges(…counts) → {DrawCall}
Ranges in the vertex array to draw. Multiple arguments can be provided to set up
a multi-draw. Note that after this method is called, draw counts will no longer
automatically be pulled from the VertexArray.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
counts |
Array |
<repeatable> |
Variable number of 2 or 3 element arrays, each containing:
|
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall
primitive(primitive) → {DrawCall}
Set the current draw primitive for this draw call.
Parameters:
Name | Type | Description |
---|---|---|
primitive |
GLenum | Primitive to draw. |
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall
texture(name, texture) → {DrawCall}
Set texture to bind to a sampler uniform.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | Sampler uniform name. |
texture |
Texture | Cubemap | Texture or Cubemap to bind. |
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall
transformFeedback(transformFeedback) → {DrawCall}
Set the current TransformFeedback object for draw.
Parameters:
Name | Type | Description |
---|---|---|
transformFeedback |
TransformFeedback | Transform Feedback to set. |
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall
uniform(name, value) → {DrawCall}
Set the value for a uniform. Array uniforms are supported by
using appending "[0]" to the array name and passing a flat array
with all required values.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | Uniform name. |
value |
any | Uniform value. |
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall
uniformBlock(name, buffer) → {DrawCall}
Set uniform buffer to bind to a uniform block.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | Uniform block name. |
buffer |
UniformBuffer | Uniform buffer to bind. |
- Source:
Returns:
The DrawCall object.
- Type
- DrawCall