Table of Contents
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Examples
Instancing
Geospatial
Persistence
Wandering
DOF
GLTF
Hello Triangle
Hello Instancing - High-level
Hello Instancing - Mid-level
Hello Instancing - Low-level
Shader Modules
Shader Hooks
Shader Modules - Low-level
Transform Feedback
External Context
Hello Cube
Lighting
Instanced Transform
Animation
Program Management
Cubemap
Texture3D
Stress Test
GLTF
glTF Loader
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Rendered using luma.gl.
Show
Final Result
Base Color
Metallic
Roughness
Diffuse
Specular Reflection
Geometric Occlusion
Microfacet Distribution
Specular
Regular Lights
Default
Ambient Only
1x Directional (Red) + Ambient
3x Directional (RGB)
1x Point Light Far (Red) + Ambient
1x Point Light Near (Red) + Ambient
Image-Based Light
On (Exclusive)
On (Addition to Regular)
Off (Only Regular)
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